Checkinteractdistance
WebCheckInteractDistance - It uses Inspect distance, which is 28 yds. local canInteract = CheckInteractDistance ("target", 1) if canInteract == nil then inTopRange = false else inTopRange = true end IsItemInRange - It uses a few items that require a certain range. For example Zezzak's Shard 's use is 25 yds. WebCheckInteractDistance ("unit",distIndex) - Returns true if you are in range of the specified unit to perform the action specified by distIndex. Otherwise, returns false. Categories …
Checkinteractdistance
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WebJul 15, 2006 · RangeFinder. This mod displays an estimated range to your target (enemy or friendly). It consistent of a small text box listing a minimum and maximum range. Useful … WebFeb 10, 2024 · The distance formula we have just seen is the standard Euclidean distance formula, but if you think about it, it can seem a bit limited.We often don't want to find just …
Weblocal CheckInteractDistance, IsItemInRange, UnitInRange = CheckInteractDistance, IsItemInRange, UnitInRange--All ranges are tested and compared against … Weblocal CheckInteractDistance, IsItemInRange, UnitInRange = CheckInteractDistance, IsItemInRange, UnitInRange--All ranges are tested and compared against UnitDistanceSquared.--Example: Worgsaw has a tooltip of 6 but doesn't factor in hitboxes/etc. It doesn't return false until UnitDistanceSquared of 8. local itemRanges = …
Web/run if CheckInteractDistance("target", 3) and (not PlayerFrame.inCombat) then AttackTarget() elseif not IsAutoRepeatAction(3) then CastSpellByName("Auto Shot") … WebChecks whether you are in range to perform a specific interaction with a specified unit. inRange = CheckInteractDistance ("unit", distIndex); Contents 1 Arguments 2 Returns 3 …
WebRequests another player's inventory and talent info before inspecting. NotifyInspect(unit) Arguments unit string : UnitId - The unit to inspect. Details. Triggers INSPECT_READY when information is asynchronously available.; Requires an eligible unit within range, confirmed with CanInspect() and CheckInteractDistance().; The client continues …
WebSep 2, 2024 · Here are some of my own hunter macros I just wrote up. I was going for a scenario/personality based macros rather than action-specific macros. One example is … hatred wolynWebDescription. I've heard rumors of bad happenings in the Whisper Gulch to the north. Most of the Explorers' League went down into that place, and some say they went mad with what they discovered. That doesn't change the fact that they took most of our mules and equipment with them, though. I won't lose those mules! If you find yourself in there ... hatreeforkWebApr 3, 2024 · This macro also checks the target distance and will use auto melee attack or auto shot attack if the target is close or far enough. I believe the function … hatred wikipediaWeb← WoW API < IsActionInRange Test whether an action is in range for use. inRange = IsActionInRange(actionSlot); actionSlot Numeric - The action slot to test. inRange Flag - nil if the slot has no action or if there is no current target. 0 if the action is out of range, and 1 if the action is in range. Note that it always returns 1 if range does not apply to this action … hatredy lyricsChecks whether you are in range to perform a specific interaction with a specified unit. inRange = CheckInteractDistance ("unit", distIndex); Arguments unit String - Unit to compare distance to. distIndex Number - A value from 1 to 4: 1 = Inspect, 28 yards 2 = Trade, 11.11 yards 3 = Duel, 9.9 yards 4 = Follow, 28 … See more If "unit" is a hostile unit, the return values are the same. But you obviously won't be able to do things like Trade. See more inRange Boolean flag - 1 if you are in range to perform the interaction, nil otherwise. See more if ( CheckInteractDistance("target", 4) ) then FollowUnit("target"); else -- we're too far away to follow the target end See more hatreeneWebIn order to measure the longer distance, just keep on dragging the map to further areas. Switch between Area and Distance calculation. Press "Unit" button to change display … hatree fock matlabWebSep 20, 2024 · Classic runs on the legion engine and uses most of the legion API rules. As far as I recall, they blocked macros from being able to check distance and then make … hat red white and blue